7.30.2016

Sharing Preservation Stories: Tools for Success

We are proud to be a part of the National Alliance for Preservation Commissions National Forum this week. We love the support, sharing, and work of our colleagues in preservation and planning across the United States. As part of our work- We are sharing our resources here for Conference participants.

Thursday: Training Module

Training PowerPoint

** Note this is the "hiccup" presentation ( The one with all of the Do's and Do NOT's for reference ) so it is for you to use for reference but we have left it intact with the training mistakes we discussed as part of our session.

Friday: Youth in Preservation

Here are the two presentations used by our presenters in the Youth Voices session at NAPC:

National Park Service PowerPoint

Youth in Preservation PowerPoint

Grant information for the Teaching with Primary Sources Program can be found here:

http://www.loc.gov/teachers/tps/regional/

* Contact Michelle at michelle.l.pearson@adams12.org for more information and support in crafting a proposal

Saturday:

Tech Tools for Outreach in Communities

7.12.2016

Pokemon GO: Keeping Up With the Student Geeks Before School Starts






Are you trying to figure out why swarms of students and adults are out in the community with phones looking for creatures that have wild names? Or have you jumped in and started collecting Pokemon for your PokeDex? Does this new craze haunt you with memories of this little creature?  Are you thinking that you better find out how to join in before school begins? 

Here is a crash course for educators that will allow you to at least start a PokeDex and collect some of the same language/creatures as your students before the school year launches.

Basic Pokemon Vocabulary

Pokemon: Creatures that you can collect in the virtual world.
Poke Dex: The log of Pokemon that a user has collected.
Poke Balls: This is a way to catch your Pokemon. By swiping the Poke Ball towards a Pokemon you can catch them for your Poke Dex.
Poke Stop:  These are locations that are noted in the game. They are denoted by a blue box that will turn into a spinning disk where you can collect items for your journey, learn about a place, and check in. They reset at different intervals, and can be logged into several times a day if desired.
Poke Eggs:  Eggs that you can collect and hatch using an incubator in the game. They are hatched by walking a certain distance.
Pokemon Gym: A location that looks like a tower on your screen, where you can battle other gym leaders and Pokemon trainers.

Join the Game


Step One: How do you access this game?

Using an Android or IPhone access the Pokemon GO app.


Step Two: Logging into the game

Log into the game using your Google Account or another way provided.

** Please note the references below from more information.



Step 3: Create your avatar

Select an avatar and choose what you want to look like.

Step 4: Step out in your world and look at your landscape

The Pokemon Go landscape looks a lot like your world - this is what augmented reality is supposed to look like in many senses. BUT... there are other features in the world as well which you will see such as PokeStops and PokeGyms. 

** Please note the safety and security information below.

Pokemon landscape- note the gym tower in the foreground, and the Poke Stops on the horizon capped by a blue block
Step 5: Walk up to a PokeStop and spin

On your landscape you should see a pole with a square on  the top of it. When you walk close enough to have it located in your "sphere," the top will transform and spin. Items will come out of the spinning disk. Pop the bubbles to collect them and add them to your collection. After you have been to that location, then the block turns a different color.

Poke Stop with circle sphere.


Image of the Poke Stop - Swipe to Spin

Collect items from the Poke Stop by popping bubbles.

Step 6: Catch a Pokemon using a Poke Ball

When your phone vibrates, or you see a Pokemon appear in your sphere, tap the Pokemon. They will appear on your screen and so will a Poke Ball. Swipe the Poke Ball towards our Pokemon to catch it. ( As you level up it may take more than one hit by a Poke Ball to catch the Pokemon ). Once the Pokemon is caught, the information on the Pokemon pops up and it is added to your Poke Dex. 

Poke Ball when it has caught a Pokemon
Collect Pokemon for your PokeDex


Step 7:  Level up and head to a gym and join a team

Once you have reached Level 5, you need to visit a gym to select one of three teams in the Pokemon Go game. Walk to a tower, and click on it. The game will walk you through the steps t join a team. The three teams are #Mystic #Instinct or #Valor.

A Pokemon gym is in the front of the image.


Step 8: Catch an egg, hatch an egg

When you are at the Poke Stops you may receive an egg. You can hatch these eggs by placing one in and incubator and walking a certain distance which will then hatch the egg. The eggs show up on your Pokemon button on your phone. Click it, select "eggs" at the top, and your eggs will show up. You can place one of our eggs in an incubator at this time. After you walk a certain distance, you can hatch the egg and start incubating the next one. 


Notice the egg incubator on the top left incubating an egg as a certain distance is walked.


How do we harness this for educational use?

People are already starting to use this application for an educational purpose, and are also working with the challenges surrounding it . The National Park Service has a great post they put out on the Pokemon Go use at the National Mall (and how they are now gong to be offering Pokemon Tours). 

Check Out this FB post: 



Many of the PokeStops are located at museums, historic landmarks, and memorials, so museums are using them for marketing.  


Youth are engaging in the study of PLACES with this application as well. Below you can see one example of how it is being used with youth preservationists in a summer contest from the Preserve America Youth Summit:





Security and Safety: 

As with any game, or anything that is a recent fad/interest/phenomenon, there is a concern about safety and security. One of the key things to consider is to be aware of your surroundings (The Pokemon Go application states this at launch) . We encourage students to explore in teams, at public locations where they are safe, and to be cautious of situations that could encourage crime as there have unfortunately been some instances of this in the last week. 

Privacy Concerns:

As a side note there have been some concerns about the security of the application, although it is important to recognize that many other applications such as FourSquare access the same type of information. There is an article in reference here:




Next up: What is all that stuff in my  collection ? How do I transfer Pokemon and transform them? 
( We have to confer with the teenagers in our house to get the lowdown—stay tuned… )

6.13.2016


Colorado Education Association Summer Leadership Conference


Power Point Presentation from Tech Tools Session at Summer Leadership: 

Presentation in Google Slides

Link to Additional Technology Tools and Resources: 



Links to Classroom Tools Suggestions and More Ideas for Instruction Based on Tools From Today:

Maker Spaces



4.11.2016

You Might Be a Geeky Teacher is You Spent 3 Days of Your Spring Break in a 3D/4D Printing Photo Origami Class!


The workshop, 3D/4D Design, Printing and Photo Origami  Class, by CU Discovery Services was a three day class offered for educators.  The video was our final project. We designed it in Sketchup, printed it and then used polymers and muscle wire to make the catapult work! This style of professional development offered hands-on experiences with 3D/4D printing and design. We were introduced to cutting edge work with polymers and creating objects that could be inserted into a space and then by introducing heat, changing what the object could do. We studied the design process and worked to solve real-world problems.   

Resources for Photo Origami and some aspects of this this program can be found on the Science Discovery website at:http://sciencediscovery.colorado.edu/resources/teacher-resources/engineering-is-everywhere/photo-origami-energy-design-and-change/
There are additional resources specific to this class are on DropBox at:  https://www.dropbox.com/sh/tndzw2odrjx1onw/AAAVZu9RXZ-7ANU9Q1QsjwJLa?dl=0  


Before taking this class, I knew that 3D printing would engage students in our STEM classrooms but didn’t have a clear understanding of the multiple ways that I could provide the instruction needed to make that happen.  My original goal was to learn enough about 3D printing to be able to share it with my staff and students at STEM.  Giving students time in CAD software like SketchUp and Tinkercad is a game changer and  enables them to harness college and career readiness skills at a very young age!  


Taking the class and being actively involved in the challenges has shown me how 3D printing can be an extremely valuable tool in creating prototypes with student solutions to our PBL’s.  CU Boulder is using polymers to solve real-world problems like creating inexpensive robots that can be placed in an area and then activated with light to change their dimensions.  This has medical applications like using it for angioplasty instead of balloons reducing the risk of rupturing an artery.  Adding the 4D dimension with the inexpensive polymers promotes 21st Century Learning Skills and expands horizons!  Imagine our kids working with the same materials that college research graduate students are using to solve problems at CU Boulder!  


We all can’t be an expert at everything, but after three full days, I feel that I have more knowledge to educate our staff on the Lulzbot Mini, it’s local support and how to use the Sketchup and Cura software.  I also feel like I can introduce the use of polymers in an engaging way so that student will want to use these two mediums to create a 4D object that changes shape or moves!    


The SketchUp drawing platform can easily be introduced and incorporated in the technology curriculum in the younger grades as they begin to visualize 3D objects.   


Making mistakes are part of learning.  When using 3D printers, there are ample ways to design, make mistakes, fix them, revise and print again.  This is part of the design process that engineers work through.  There is also a knowledge base with the printer itself.  Troubleshooting is a way of life with these printers and taking this class gave me a great contact and expert partner in CU Boulder’s Eric Carpenter.  Because of this training, he will help us to launch our program, troubleshoot projects and printers and even loan us a 3D printer on a limited basis so that we can print more projects at once thereby offering this experience to a whole class with a reasonable amount of printing time.  


IMG_4652[1].JPG


IMG_4651[1].JPG

Click HERE to see a video of the finished 3D Dice Thrower created during the training!